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Dying light 2 map size
Dying light 2 map size







Default value: User preference ĭying Light 2 uses voxels for calculating global illumination in the game world.This will likely be patched in the future. As of right now, it is unclear if this setting has any direct effect as the flashlight does not cast shadows. There is another setting for SpotShadowMapSize which is for the flashlight casting shadow and its default value is set to 4096 for crisp and detailed shadow maps. Increasing the value past 924 will increase the quality of shadows by rendering a much larger shadow map. If the game isn’t running optimally, then this setting isn’t for you. Increasing the shadow map size will render better shadows with less pixelation, but performance will be affected negatively. This seems to have been an oversight when developing the game for console and likely a remnant of developing for consoles alongside PC. The default value for ShadowMapSize in Dying Light 2 Stay Human is 924 compared to 2048/4096 in the previous game. The resolution of the shadow map is usually written in values such as 512, 1024, 2048, and 4096. Shadow Mapping is used in Dying Light and Dying Light 2 Stay Human. Open video.scr by opening it with Notepad either by going to Right-Click -> Open with… Notepad or Drag and Drop the file into an open Notepad window. %USERPROFILE%\Documents\dying light 2\out\settings\video.scr.Voxel Global Illumination “Ultra” Unlocked.

dying light 2 map size

Rooftops are mostly used as safe zones, however, it is possible to find infected on top of buildings.ĭying Light 2 is currently in development and is expected to release in 2021 for PC. The night will obviously be the most dangerous time for players, however, zombies will still be a serious threat during the day as well.

dying light 2 map size

New zombie types and enemies will also be seen in the world depending on the day and night cycle. When asked about the grappling hook seen in some of the trailers, Smektała states that it has undergone several changes and improvements to make it more realistic and natural than the one in the first game. This was mainly done to encourage players to use more interesting traversal methods such as parkour and utilize the grappling hook. You won’t be driving vehicles during the game except for one specific mission seen in last year’s gameplay demo. The Dying Light 2 developer video also goes over vehicles and grappling hook changes. However, players will be able to craft a handmade shotgun that has limited durability and will break if used too often. This time around, the focus will be on machetes, bows, and swords. Guns were extremely powerful in the first game which may have diminished the fear factor for some players. There will be no guns or firearms in Dying Light 2. The game will include hundreds of buildings with multiple floors and even skyscrapers further enlarging the playable area. Smektała also adds that this number doesn’t take into account the verticality of the world. To be exact, the map will be approximately 6-7 square kilometers. The map size of Dying Light 2 is almost double that of the first game. Lead Game Designer Tymon Smektała responds to these questions in a Dying Light 2 developer video, giving us some insight on what to expect. According to the developer, it received over 9,000 submissions and have picked some of the most popular questions to answer this time around.

dying light 2 map size

#DYING LIGHT 2 MAP SIZE SERIES#

Techland has released the first episode of its AMA (Ask Me Anything) series for the upcoming Dying Light 2 game.







Dying light 2 map size